/*
 *  Copyright 2008-2010 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

namespace thrust {

namespace random {

namespace detail {

struct random_core_access {

    template<typename OStream, typename EngineOrDistribution>
    static OStream& stream_out(OStream& os, const EngineOrDistribution& x) {
        return x.stream_out(os);
    }

    template<typename IStream, typename EngineOrDistribution>
    static IStream& stream_in(IStream& is, EngineOrDistribution& x) {
        return x.stream_in(is);
    }

    template<typename EngineOrDistribution>
    __host__ __device__
    static bool equal(const EngineOrDistribution& lhs, const EngineOrDistribution& rhs) {
        return lhs.equal(rhs);
    }

}; // end random_core_access

} // end detail

} // end random

} // end thrust

